
Golf · Golf · Golf
© Mike Stooke 2000. Historical Notes
The first impression given by this game is that it is too simple to be interesting,
yet the tactical nature of Golf makes it one of the most competitive of all games.
It can be played in many ways:-
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by one player
by two players
by three players
or by four
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as a kind of solitaire;
with one or two sets of balls each;
playing individually or as pairs.
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The best of these is when two players each use two sets - using one set
to go round the table, and the other to block the opponent. This creates
the best tactical challenge for both players
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Each player has his own cue-ball and object-ball, and this limits the game to
a maximum of four players. The balls are given out in the following sets:-
white & red, yellow & green, brown & blue, and pink & black.
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With their first stroke in the game, and after any foul, each player must place
his object-ball on the Centre spot, and play his cue-ball at it from the 'D'.
The first player to pot his object-ball in all six pockets, in
the numerical order shown in the diagram, wins the game.
But care must be taken !
any foul stroke means that the offending player forfeits one pocket,
and returns to the pocket he was previously 'on.'

The Rules of Golf
1
Each player has his own cue-ball and object-ball which are given out in the following sets:-
| Cue-ball |
Object-ball |
1st Player_____________WHITE__________RED
2nd Player____________YELLOW________GREEN
3rd Player_____________BROWN_________BLUE
4th Player______________PINK__________BLACK
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2
The winner is the first player to pot his object-ball in all six pockets, in the numerical
order shown in the diagram.

(See also Rule 7c)

3
With their first stroke in the game, and with their next stroke after a foul,
each player must place his object-ball on the Centre spot, and play the
cue-ball at it from the 'D'.
4
a) -
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When a player pots his object-ball in the correct pocket it is immediately
replaced on the Centre Spot. He is then 'on' the next pocket, and plays
a consecutive shot from the position where the cue-ball came to rest.
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b) -
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If a player fails to pot his object-ball, both balls remain in position, and
his turn at the table is over.
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5
For any foul stroke:-
a) -
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Both the player's balls must be removed from the table.
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b) -
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The player forfeits one pocket, and must 'go-back' to the
pocket he was previously 'on'.
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6
If a player misses his object-ball, it is a foul, and any balls moved
in the stroke must be returned to their original position.
7
If a player commits a foul after contacting his object-ball:-
a) -
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Any balls moved in the stroke remain in the position where they came to rest.
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b) -
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If any ball is potted it remains off the table until the owner's next visit; it is
then played from 'hand' if a cue-ball, or re-spotted on the Centre spot if an
object-ball.
If the Centre spot is occupied, the object-ball is re-spotted on the Pink spot;
and if that is occupied it is re-spotted as it would be in snooker.
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c) -
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If an object-ball was potted in the pocket that its owner was 'on', it counts
to that player, who then progresses to the next pocket.
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8
If a player pots his object-ball in any pocket he is not 'on', it is a foul.
9
If a player pots his cue-ball in any pocket, it is a foul.
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Historical Notes
(From "The Badminton Library: Billiards" by Major W. Broadfoot, pub. 1896.)
There is an exercise, invented I believe by a weather-bound golfer in
which the red is spotted on the centre spot, and the player starts
from the D and tries to hole the red in all the pockets in turn in as few
strokes as possible. The red is re-spotted on the centre spot every
time it is holed, and the player plays on each occasion from where his
ball has run to. This game is really excellent practise, for it involves
accurate winning-hazard striking, combined with delicate strength and
a knowledge of angles. I believe that 20 is considered what golfers
would call the 'bogey' score; but I fancy it is placed a little too high,
and I think 16 would be nearer the mark. As the learner improves he
can lower the bogey to suit himself.
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Rules

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"Snooker Games"
Mike Stooke. 20 Pages. 5 Illustrations. Published 1988.
The rules of five alternative games - Chase the Green · Crash Cricket · Golf · Russian Pool. Includes the rules, playing methods
and table diagrams.
Available from Amazon.co.uk, or buy a signed copy
post free direct from the author and owner of this site.
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