sitemap Snooker Bookshelf Snooker Calendar Snooker Clip-Art Snooker & Pool Club Directory Email Alternative Snooker Games Definition of Terms Snooker History Snooker Links Snooker Practise Routines Snooker Questions & Answers Snooker Tuition
  History Index
www.snookergames.co.uk

Snooker Pool
From "Pyramids & Pool Games" by J.P. Buchanan, pub. 1896
Cue


THE RULES OF SNOOKER POOL (1 - 17)   18 - 34


  1.



  2.





  3.


  4.


  5.







  6.



  7.

  8.

  9.

10.



11.


12.

13.



14.


15.


16.


17.


The game of Snooker can be played by two or more persons. The sixteen Pyramid
balls, and five of the Pool balls, viz., yellow, green, brown, blue and pink balls, are
used. Any rest may be used.

To commence with, the fifteen red Pyramid balls are placed on the table as at
Pyramids; the yellow ball is placed on the left hand spot in baulk, the green ball
on the centre spot in baulk, and the brown ball on the right-hand spot in baulk;
the blue ball is placed on the middle spot, and the pink ball on the billiard spot,
each player using the white ball.

The following are the score: Each red ball holed counts one to the striker, the
yellow two, the green three, the brown four, the blue five, and the pink six.

The order of play is determined by the marker's giving out the pool balls, as in
ordinary Pool, and the first player begins the game from the baulk-circle.

Each player in the first instance must play at a red ball, and should he succeed
in taking one or more red balls, he is then bound to play at some one of the pool
balls; should he succeed in taking the pool ball he plays at, he must then play at
another red ball; if again successful in pocketing it, or any other red ball or balls,
he must then play on another pool ball, and so on until all the red balls have been
holed; after which the pool balls must be taken in rotation in the following order,
viz., yellow, green, brown, blue, pink, when the game is finished.

Whenever any pool ball is taken, it is immediately re-spotted on the spot which it
occupied at the commencement of the game, so long as any red ball remains on
the table.

The baulk forms no protection at Snooker Pool.

All strokes not played with the point of the cue are foul.

Any score made by a foul stroke does not count.

Foul strokes are made; by touching any ball, before or after a stroke; by playing
with both feet off the ground; by playing before a ball has ceased rolling; by
playing before a ball has been properly spotted.

Should a player score and touch a ball after the balls have ceased rolling, the next
stroke is foul.

If a player, when in hand, touches his ball, it is not a foul stroke.

No red ball is ever replaced on the table after being holed or forced off the table,
but should a pool ball be improperly holed or forced off the table, it must be
re-spotted on the spot which it occupied at the commencement of the game.

The player who takes the last red ball, may play at any pool ball he chooses, before
proceeding to take the pool balls in rotation in the order provided in Rule 5.

If a ball, after being stationary, drops into a pocket, it must be replaced, and any
stroke played at it whilst so dropping may be replayed.

Under no circumstances whatever can a player have a ball up, nor, in the event of
his being "angled," can he have his ball out.

Should the white ball, after a red one has been holed, touch a pool ball, the striker
must nominate the pool ball at which he intends to play.


Continued...



History Index spacer button=  You are here spacer button=  New or updated entry
  Players

John Carr

Edwin Kentfield

Francois Mingaud

Games

The German Pyramid Game

The German Sausage Game

Pool

button SNOOKER POOL

button The Spanish (or Skittle) Game


Cue

Top of Page