sitemap Snooker Bookshelf Snooker Calendar Snooker Clip-Art Snooker & Pool Club Directory Email Alternative Snooker Games Definition of Terms Snooker History Snooker Links Snooker Practise Routines Snooker Questions & Answers Snooker Tuition
  History Index
www.snookergames.co.uk

Snooker Pool
From "Pyramids & Pool Games" by J.P. Buchanan, pub. 1896
Cue


THE RULES OF SNOOKER POOL (18 - 34)   1 - 17


18.


19.



20.



21.





22.



23.




24.


25.


26.



27.


28.





29.


30.


31.


32.


33.


34.



Should a player in playing at a red ball pocket a pool ball without taking a red one,
or vice versâ, he forfeits the value of the ball so pocketed to each of the players.

If a player in the same stroke takes a red ball and a pool ball, the value of his pool
ball counts in his score, but he is counted as having taken a red ball, and must
next play at a pool ball.

If a player, in taking one or more red balls, succeed in the same stroke in pocketing
one or more pool balls, the value of the pool balls so taken, as well as of the red
ball or balls, shall be counted in his score.

When a pool ball is pocketed and its own proper spot is occupied by another ball,
the pool ball so pocketed remains in hand until the spot be unoccupied, or until
it is the turn in rotation (as provided in Rule 5) of that pool ball to be played at,
when the obstructing ball shall be spotted on its own proper spot, and the ball
in hand replaced.

Should the white ball occupy the spot of the next pool ball to be played at in
rotation (as per Rule 5), the pool ball must be spotted, and the striker must play
from the baulk-circle.

If, in playing at the pool balls in rotation (as per Rule 5), another one be holed as
well as the one played at, the value of both balls is scored to the striker, and the
other ball re-spotted. Should, however, the striker fail to hole the ball he plays at,
the value of the other ball, viz., the one holed, counts against him.

Whenever there is any doubt, the player must nominate the pool ball at which he
intends to play.

Should a player hole his own ball, the value of the ball he played at is counted to
the scores of each of the other players, and the next player plays from hand.

When a player plays at a stipulated pool ball (except as per Rule 23) and holes
another, the value of the ball played at, not the value of the ball holed, is counted
to the other players' scores.

Should the striker make a miss, the value of the ball played at is counted to the
other players' scores.

The value of the points played for shall be agreed upon by the players at the
commencement of the game. At the end of the game, the player whose score
is the highest receives the value of the difference in the number of points
scored by him and by each of those beneath him respectively, the second
highest scorer doing likewise, and so on in order.

Any spectator who sees the game wrongly marked may state the fact, whether
appealed to or not.

Should any person other than a player move, or interfere with, a ball, it must be
replaced by the marker.

The marker shall not give any information on the game, except at the request of
any of the players.

A player, requiring any of the rests, may take them himself or have them handed
to him by the marker, but, if a foul be made, the player shall be held responsible.

The marker must not tell a player how far he is "off" a ball, or whether he is, or is
not, in a position for striking.

All disputes must be decided by the marker, whose decision is final; if he is ignorant
of the matter in dispute, the majority of the spectators must decide the case.



History Index spacer button=  You are here spacer button=  New or updated entry
  Players

John Carr

Edwin Kentfield

Francois Mingaud

Games

The German Pyramid Game

The German Sausage Game

Pool

button SNOOKER POOL

button The Spanish (or Skittle) Game


Cue

Top of Page