
Stun 2


"Stun" is probably the most useful positional shot in the game and one
of the easiest to learn. It should be studied seriously by all new players.
1
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Stun - and the angled pot.
It has already been shown how useful this shot can be
on a straight pot, yet it gives even greater positional
accuracy when the shot is at an angle.
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Diagram 1 is just a reminder of how stun can stop the cue-ball dead on a straight pot.
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2
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Diagram 2 shows how stun works when the same pot is
at angle. The cue-ball cannot stop dead and it is forced
away at an angle somewhere around 90°.
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In both cases the cue-ball would be struck in exactly the same way - just fractionally
below centre and fairly hard but with little or no follow-through of the cue.
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3
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A = Top
B = Plain Ball
C = Stun Run-through
D = Pure Stun
E = Stun with Screw
F = Screw
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This 90° angle will not always be strictly correct mathematically. It will always depend
on the angle that you strike the object-ball, the distance between the two balls, and
the strength that you play the shot. Finding this angle during close positional play can
help you decide where to strike the cue-ball to achieve the direction you need.
Practise the exercise below and your close control of the cue-ball should improve
immensely. Experiment with this position, try to miss the reds or move them closer
to the pink. Create your own variations in diferent areas of the table, perhaps using
a similar shot that you played badly during a recent match.
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Stun Run-Through

4
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Pure Stun

5
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Stun with Screw

6
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The striking points shown for each shot only give an indication of where to strike
the cue-ball to achieve that result. The exact aiming point will always depend on
the distance between the two balls, and the strength that you play the shot.
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